Viral Sphere - Guide for Teachers

A simulation of GDPR on Social Media

Viral Sphere is a short simulative game, illustrating how daily sharing of content among young people can typically work.
More specifically the game focuses on showing how innocent daily posting activity, not directly motivated by ill intention related to bullism, can generate negative response, which can result in unnecessary conflicts.
Moreover, the game wants to show how easy it is to lose control of personal content shared among friend. Once shared the content can reach unknown people and be easily misunderstood or willingly misused by others.
The game is aimed at fostering a dialogue between teachers and students on GDPR laws and risks with sharing content online. For this reason the game is not self-explanatory but rather it is thought as a tool to be handled by the teachers to complement already available teaching materials and tools.



Spadatas learning scenario:

Viral Sphere is part of the Spadatas project and the Spadatas digital suite to support schools in integrating GDPR in their teaching and learning practice.

The Spadatas suite includes two main tools:
  1. The self-evaluation questionnaires
  2. The Viral Sphere game
Self-evaluation questionnaires

The self-evaluation questionnaires is a resource for the school, presenting multiple-choice and open questions, which require only a few minutes to fill. These questionnaires are aimed at supporting teachers and other school staff to become aware of their level of confidence with implementing GDPR in their daily practices at their school. At the same time, the questionnaires are supposed to provide school principals with an overview on how the school staff, and in particular teachers, perceive their ability to implementing GDPR correctly and in which aspects they might need support, for instance to arrange training initiatives or to discuss new possible practices in the school.

Viral Sphere

The game Viral Sphere is instead a resource for the classroom. It is intended to be used by teachers to discuss issues related to GDPR, providing a narrative grounding to the discussion, based on actual data gathered through our design process. This narrative grounding is aimed at enabling students to concretely reflect on:
How to use Viral Sphere
The game is supposed to be used as a tool in the hands of the teachers.
The game requires circa 10 minutes to be played and it can be used as an addition to a regular lecture on GDPR:

We thank you for your attention and we hope you could find our software suite as a valuable tool.
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